The second experiment in “repair aesthetics”. This time Martijn and I used small square “bandages” and a grid layout to map and repair the damage we inflicted on our model. We also duplicated the repair with wood tiles on another model, shown above. The final aesthetic is nice, but unsuccessful in communicating its process I think – unlike self-repair in animals (scars) or plants (see the monkey tree god for an interesting example of tree self-repair).
SMASH REPAIR COPY
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