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In an “Abelard Snazz” story written by Alan Moore in 1982, Abelard Snazz, an egocentric and  immortal character with four eyes (literally), is imprisoned for eternity on the bare surface of a planet by some gods he has inadvertently offended. Until he can solve a Rubik cube. An easy task for a self-professed genius.

The problem is that the cube is 50 metres high and across. Solving the puzzle takes him 6 million years, of which the first 30 000 years is spent mining enough metal to build a giant crane capable of rotating the sides of the puzzle. The remainder is spent manufacturing parts, assembling the crane…. and etcetera. Millions of years later, and to Abelard’s frustration, just moments before finally solving the cube, he is whisked off the plant by “Amnesty Intergalactic”, who want to help him escape his unlawful imprisonment.

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The idea to try and produce a complicated industrial product or tool from scratch, starting with the most basic materials and working upwards, is not new and was perhaps first proposed by Leonard E. Read in his 1958 essay, I, Pencil., an essay from which Alan Moore might have drawn inspiration. I, Pencil illustrates the complexity of technological infrastructures by describing all the actions which combine to produce a simple Eberhard Faber pencil; the mining and refinement of graphite for the lead, the logging of pine wood for the shaft, and the processing of various metals, plus rubber for the eraser tipped end. Read conjectures that no man would be able to single-handedly produce a product as complicated as pencil from scratch, without existing technologies, and even with existing technologies, excluding machinery built expressly for the purpose, making a single pencil would cost more than $50, 000 in 1958 dollars. Indeed, this is what bringing new products to market can traditionally cost, at least until the division of labour and production efficiencies bring the price down, in the case of a pencil, to just a few cents. Read concludes that the production of pencils highlights the efficiencies of free trade and the capitalist market to synergise the efforts of individuals, working from self-interest, into a complicated and dynamic technological system for the benefit of all.

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Last year Royal Academy of Art student Thomas Thwaites set out to attempt the impossible and build himself a toaster from scratch, using only the most basic materials and technology he could find. His aims included mining and smelting iron and nickel-ore, with subsequent processing into wires, springs and heating elements by hand, and obtaining some petroleum from which he could attempt to refine plastic for the outer casing.

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While conceived as an art project to question the state of modern technologucal scoiety, its best quality is not that it exposes failings of the industrial world. Taken broadly I think the industrial world, having given us advances in medicine, transport, energy et al, are fairly impervious to criticism from conceptual art projects. However, the project does expose the trappings and inertia of industrial design, and the consumerism that supports it. His project shows us what actions must take place to produce a a toaster, and questions why it is made the way it is, and possibly, whether we need it in the first place.

The presentation of his project is infected with failure. Thwaites found the production of raw materials difficult. A 500 year old technique for smelting iron in a ceramic crucible proved impossible, so he resorted to using a microwave. An ingenious solution begging the question of whether he should have first tried to build a microwave. This irony is not lost on Thwaites and even feeds his later suggestions, such as his dream of flying to a offshore oil rig in a helicopter to pick up some crude oil. This goes unrealisd; with his project deadline approaching he resorts to melting waste plastic into the (very) rough shape of a Chinese factory made toaster. All these little concessions and cheats however do not diminish the project, instead they remind us that there is nothing discrete about technological processes. One step relies on another, and with each step the distance from a personal body of knowledge increases.

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Radley Balko from the libertarian magazine Reason, in a haphazardly perceptive and occasionally humourous rant, responded by calling it a mockery. A mockery it is for sure; its final appearance is apocalyptic and when finally plugged in the toaster didn’t work, but exploded in sparks. Balko sees it as left-wing liberal arts crticism of the capatalistic free market which generates and shapes the industrial processes that produce toasters. Processes, he argues, that are periperal or intrinsic to many other technologicies, creating wealth, freedom, and leisure time from which Thwaites has been spoilt, and which he is exploiting in order to produce his art in the first place.

While Balko is right about the framing of the industrial processes in Thwaites work, I don’t see it as mockery of technological society as a whole, but a mockery of a certain type of design. Specifically, industrial design driven by a consumerist desire for new and shiny things, and which tends to hide and obfuscate material qualities. The projects ultimate importance is that it exposes the material essence of products, a confrontation to any designer building futuristic, blobby products whose realisation relies on more highly evolved and technological knowledge than they could ever hope to grasp, and whose success relies on the abscence of critical consumer perception. This is, once again ironically, illustrated by Thwaites’ display of that which he is attempting to reproduce, a cheap factory made toaster, the Argus Value Range 2 Slice toaster, filmed and idolised on a white pedestal in a video on his site, soundtracked with classical music.

Argos Value Range 2 Slice Toaster from Thomas Thwaites.

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I can explain this design problem in another way, from my own experience. In 2008 I attended a Cradle to Cradle workshop orgainzed by Koekoek and Qreamteam in Venlo, the Netherlands. After some bland lectures, the organisers made groups and handed out half a dozen Phillips Senseo coffee machines, asking us to take them apart and count and sort the components. My group counted 43 components and 17 different materials in one machine, many of them unrecyclable composites. And I think we missed a few. The process was fascinating, especially as the group was a professional mix of engineers, businessmen and designers. We were asking each other, what is this material? What is its use? Why does a machine that fundamentally just heats up water need so many components in the first place?  The shallow answers to these questions are technical, as the engineers in the group were eager to explain. For example, the Senseo had a number of different plastic composites, including glass filled nylon and carbon filled nylon in various different ratios. This is because each composite has slightly different qualities, and the Phillips engineers, in the interests if technical mastery, choose the most appropriate material based on technical data sheets provided to them by a variety of different suppliers, who compete against each other by differing their material technologues. This is perfectly well and fine if you are building something for NASA, or even a high technology consumable like a high end digital camera, but not a low end digital camera. And when a coffee machine or a toaster is subjected to such technical rigour it becomes fucking stupid. Possibly the coffee machine engineers at Phillips want to be NASA engineers. Probably they were trained at engineering schools which don’t differentiate the training for a coffee machine maker and a NASA engineer, and holistically at least, encourage the mastery of using specific materials for specific problems without regards for global systems.

The global system is the whole life cycle for the product, and its relationship to similar products and their use and life cycles. While the coffee machine works perfectly well when unboxed by the consumer at home, the product lifecycle is compromised because it has too many complex parts, making it difficult to be repaired, re-used or recycled. The engineers would be better off using their professional riguour to reduce the number of components and minimize the number of materials from which they are made. In addition, developing standards for components across different product lines and even between competitors would help those components to be swapped in and out and replaced or repaired as needed. Yes, this already happens to some extent in the interest of production efficiencies, but specifics are guarded as intellectual property. Open and transparent standards are necessary.

Well, I’ve probably just unintentionally sumarized one or more of the chapters from McDonough and Braungart’s book Cradle to Cradle, but I’ll finish with one other point. Everytime a designer introduces complexity to an object, they make it harder to understand. Fine. Some things are complicated, and require effort to understand. However, everytime a designer covers up complexity in an object, they make it impossible to understand. Both the Senseo and the Argus Value Range 2 Slice toaster suffer form the same problem. The toaster probably has far fewer components than the  Senseo, but has the same flawed design philosophy which emphasizies technical efficiencies and functional ease of use over life-cycle functionality, material selection, and technical simplicity. Furthermore, their complicated interiors are hidden away from the consumer with a shiny plastic shell;  the push-button aesthetic that prohibits users from deeper interaction with, or knowledge of, the products in their lives. Repair and re-use… We should be rolling our sleeves up and getting sweaty with the guts of our belongings.

A question any industrial designer can ask themselves when designing a new product is: how hard would it be to create this object from scratch, like Read’s pencil, or Thwaites’ toaster, if they must?

Its true, Thwaites’ toaster is extremely ugly, but perhaps no uglier than the philosophy behind the thing he sought to re-create.

theToasterProject_image2LowRes_photoCredit-Daniel_Alexander-500x334

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….the website has been down, but now its back….

by guy keulemans on March 2, 2010

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Manhole covers from Japan

by guy keulemans on January 31, 2010

It is my dream to one day design a manhole cover. I have no idea how that might come about, but in the meantime, enjoy these photos of manhole covers I took whilst living in Japan. Like many things from Japan, they are finely designed and crafted, and sometimes wonderfully humorous.

EDIT March 2010: I’ve discovered some more nice examples of manhole covers here, and even more interestingly, an article explaining the origin of Japan’s colorful manhole covers at the Japan Times. Apparently, the covers were initially a way for central government to encourage small towns council to cover the cost of installing sewerage infrastructure, so making the covers unique and representative helped the small town politicians justify the costs to their constituents. They were so popular that bigger cities began to upgrade their own covers as well when the time came. Previous to the 1970’s and 80’s manhole covers were more conservative, and sometimes even direct copies of foreign manhole covers (I assume American?).

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hidden in a garden of an izakaya in nishi-Tokyo, probably Tanashi-cho.
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near Shibuya station.
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from a Japanese island, I think it was Miyake Jima.
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from Araichi, Arai-cho, an area famous for the fireworks basket carried by the man depicted.
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and again from Toyohashi, Arai-cho, a similar graphic with Toyohashi castle in the background.
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for those who are interested, many more amazing manhole covers from Japan can be found by image searching the phrase “mannho-ru “- manhole in katakana. Some of my favorites are below (not my photos, but the images link to their original source).

… and in addition there is a wonderful series of manhole covers,  which together tell a graphical story, here.

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Platform21, Goodbye.

by guy keulemans on January 29, 2010

About a year ago I recieved a phone call, out of the blue, from Arne Hendriks of Platform21, to talk about my SMASH REPAIR project, the second prototype of which he had seen on my website. He wanted to exhibit it, I told him it was in the bin. I asked, could I make another for Platform21? Yes. Would Platform21 pay for it? Yes. Could I build it at Platform21? Definitely yes. And could I also present a lecture about my ideas and philosophy of repairing (and also get paid for that)? Yes…!

Well, its not often that I hear “yes” so much, nor have such an enjoyable phone call. But that inclusive and agreeable attitude is what made Platform21 so unique; an open-minded position that drew artists and designers from all over the world and from all areas of the community.

Platform21 was conceived as experimental phase, an incubator, to precede a bigger art and design centre called Supermaker which would have its own custom built workshop and exhibition space, however, and unfortunately, I just heard that Supermaker will not get off the ground due to a lack of funding. Which means Platform21 has finally ended. A shame, but I think everyone involved should be proud of the remarkable things Platform21 achieved. The website will remain up as an archive of the cool projects they did (Hacking Ikea, the Breakfast Machine, Repair Manifesto etc.)

Platform21, goodbye.


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superunfoldedboxes…. folded.

by guy keulemans on January 25, 2010

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After setting up the Sottsass exhibition in Maastricht a few weeks ago, I traveled back to London with copies of the die-cut models. At a pub in Shortditch, I passed some around and invited my friends to assemble them together. I was interested in seeing how long it might take someone unfamiliar with the design, especially I was not going to be at the opening. The results were decent. Most could do the boxes in less than 10 minutes, even after a couple of beers. A some took longer and a few gave up – on closer inspection because they had made a incorrect assumption early on which frustrated all their later assembling decisions… Overall, pretty fun. I clocked myself at about 2 minutes for the easiest box (Yellow), but thats after making several hundred of them in Maastricht the day before ;)

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My write up of the actual exhibition and purpose of these cardboard models is here.

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Australian in Eindhoven – my interview on DutchDFA

by guy keulemans on January 20, 2010

My interview by Ingeborg van Lieshout from the Green Light District has been placed up on DutchDFA. Its a little long-winded, of course! but I hope you enjoy it. And thank you Ingeborg.

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In November this year Giovanni Innella, a former classmate of mine from the Design Academy Eindhoven, set about on a new project to travel to Burkina Faso and mediate the integration of a new high speed internet connection available to the population. The introduction on his site Googling Burkina explains the purpose, such as educating the locals with the use on online tools and the creation of online businesses to generate income for the country, which is poor by African standards. As an example, one idea discussed is the use of google maps to connect tourists with local guides. We all know that the internet is proposed to be capable of far more de-centralized organization than which we are typically accustomed, which makes Burkina Faso an interesting case. As a country which is relatively lacking in centralized organization to begin with, but experiencing the internet for the first time, the sociological landscape is virgin, open for radical new forms of technologically applied organization.

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In an effort to understand the country, Giovanni has traveled around and had some crazy adventures. He has explored the desert and met workers at open-pit `micro-mines’, who dig tunnels 15m straight down into loose sand in the hope of finding tiny grains of gold, in a seemingly anarchist co-operation amongst the sand dunes.

Later he met witchdoctors, who were really mercenaries. They blessed him with sorcery then proudly showed him photos of their limbless bloody victims. Giovanni remarks that although he had of course seen dead bodies before in the media, what was terrifying about these photos was they they were not from newspapers or magazine, but real analog photo prints. Who developed the photos?

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For all the wildness of his journey, Giovanni is a product designer by training and also posts about the more sanguine subject of furniture design in Burkina Faso. Although trivial compared to the social forces that create subsistence gold mining or blood thirsty sorceror-soldiers,  they are unique and I think interesting to discus. Giovanni’s own attempt to design  a chair in collaboration with a local metal-smith became a strange simulacra of Mark Newson’s Lockheed Lounge, made from empty gas cans. Afterwards, Giovanni posted pictures of the local chairs of Ouahigouya, which are pretty cool.

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These first chair Giovanni describes as being common, but valued. Robustly welded together, I guess they last a long time and are too heavy to steal easily, although apparently they are also pinched with holes to mark ownership. They can be hired from at least one local shop too. I find their straight angles harmonic and the 45 degree downward tilt at the seat edge a nice expression of their production technology. The extra work required to produce the curve of the back rest is limited to that one location, reflecting a poetic economy. The fact that they get very hot in the sun is a weakness, but also an indicator… I guess no one has sat down here for a while….

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The next chair, a hand-made beach style chair, is described to Giovanni as being “for the poor” and uses waste material from construction sites. Its not elegantly resolved,  but it reminds me of the first cantilevered chairs built by Mart Stam from welded gas pipe. I was always aware that the Dutchman Mart Stam came up with the idea of the cantilevered chair before Marcel Breuer, what I didn’t know was that it was, perhaps my favorite architect, Mies Van de Rohe who originally saw Stam’s chairs and communicated the idea back to Breuer at the Bauhaus. This became knowledge during the lengthy legal battes Stam and Breuer fought over the intellectual property in Germany, which Stam won. However, Breuer was succesful in keeping his pre-existing patents in the United States and elsewhere, resulting in the commonly held belief that he was the original designer of this type of chair.

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And then we come to the Monobloc. No surprise, because this generic injection molded garden chair is seen everywhere around the world. I haven’t seen this chair with such detailed decoration before, even though I have been to China many times, which is where I assume this chair is made. I probably just ignored them, easy to do. Yet, in the dusty street scape of Ouahigouya, such a chair stands out. The decoration does not look African, but perhaps some form of Chinese or Indian derived lotus flower decoration. I guess it might be Arabic, which would place it slightly closer to its home geographically. The meshing on the back rest makes sense for such a hot climate, but why would such a detailed chair be in Burkina Faso is curious in the first place. Well, these Monobloc chairs are everywhere, and I guess it makes no sense to exclude this style from a place Ouahigouya. In fact, with these injection molded chairs, it makes little difference whether the chair is decorated or not. The original time spent to design the decoration does not impact the production process and as the production increases the extra design cost cost becomes divided by the hundreds of thousands or millions of chairs made from the mold. It arrives at a paradox; the decoration on the chair has an infinitesimal cost per chair due to the mass production process, so is considered to add value without cost. However, the value of this decoration relies on the historical notion of such decoration being hand carved, which being mass produced, is not, and therefore has no value.

Aesthetically speaking, I am very liberal, meaning I can tolerate many styles or genres of design.  Especially if I understand why they exist in that form.  But this kind of decoration grates on me, because I see it as an odd representation of the less democratic values of hand-carving expressed in the newer democratic medium of injection molding. The aesthetics of the minimal ‘West’ are in conflict with the decorative ‘East’ because the West experienced the doctrine of modernism e.g less is more, and the philosophy of Adolf Loos’ ornament is crime. This philosophy stood to improve production economies and the aesthetics of the machine. Yet if the East mostly skipped this era they then see things differently; if decoration does not impinge on production economies, such as in this chair, there is no reason to not include it. The schism is something which some contemporary artists have addressed by re-introducing craft processes to mass produced objects, such as in these Monobloc variations, or the post-consumer Monobloc decoration of Tina Roeder, who drills old Monoblocs with thousands of holes, below. An emerging economy like Burkina Faso is a place, however,  which will experience a very different arrangement of craft and production culture.  Potentially, the issue of decorative value will be resolved well in a place where different material and technological resources meet social needs relatively lacking in the cultural baggage of industrial production.

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superunfoldedbox – protounfoldedboxes

by guy keulemans on November 14, 2009

These graphics are diagrams that guide the creation of a model Ettore Sottsass Superbox. Functional elements, like fold and cut lines are presented, however they are disguised by irrational elements. The density of patterning and color creates a tension between the rational and irrational. Unlike conventional schematic diagrams, this tension produces abstraction, an emanating energy. Not unlike a mandala, but for secular society; the process of balancing the tension and and ‘folding up’ the superbox mentally is the discovery of a structural truth.

The schematic sheets are designed double-sided, with an ‘authentic’ superbox on one side and a text block on the other. The box can be folded up both ways, with either the text trapped inside or presented on the outside surface.

above, from this drawing.

above, from this maquette. (notice the ‘watermelons’ – they are modelled from foam.)

above, from this prototype.

zoomed details:

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SMASH REPAIR 3 – photostudio images

by guy keulemans on November 7, 2009

New images of the Smash Repair 3 table, a structure generated continuous cycles of smash and repair. The smashing is facilitated by ‘break lines’ that guide the direction of fractures around bolt holes, leaving the holes functionally intact, ready for repair. Pre-cut tiles are then bolted on to place broken sections back together, in time building up layers of repair in areas where structural support is needed. These photos show the structure after the ninth cycle. To find out more and see the smashing apparatus, check out the video, pictures or infosheet.

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Hyperbox

by guy keulemans on October 22, 2009

Earlier in the year I made a post about the Austrian/Italian designer Ettore Sottsass, and his influence on my own work. Part of the post dealt with the Superboxes, marvelous and provocative “product-sculptures” he produced in the mid-60’s. They were a reaction to what he had seen and experienced earlier in India and the United States, a contrasting relationship with objects that was deep, spiritual and monogamous, on one hand, in the case of India, and fetishistic and consumerist in the case of the States.

The Superboxes bear influences from both continents. Large, and bulky, they are positioned in the middle of the rooms and dominant everything in it, something Sottsass learnt from his study of Indian objects. On the other hand, they are directly influenced from the American pop artists; their stripes and and bright colors reminiscent of Donald Judd or Jasper Johns. impressive and totemic, they operate on a kind of metaphysical wavelength, that seeks to disrupt perceptions of everyday life with a transcendental vibration.

They way we read them is not the same as conventional furniture, and in fact, drawer knobs are only occasionally visible, and the objects are not photographed with doors or drawers open. Yet they are obviously products – and sometimes they are photographed in domestic settings with pillows, hi-fi equipment and, bizarrely, melons. On closer inspection we can see the melons and pillows are made out of foam, and these Superboxes are maquettes. Nevertheless, their depiction as products is central to their message; a provocative statement on understanding objects for their spiritual qualities as opposed to only functional or aesthetic concerns.

In December this year, Lisette Smits will curate a special Superbox exhibition at the Marres Art Centre in Maastrcht, Original and re-produced Superboxes will be exhibited, with a satellite exhibition featuring contributions from four other artists and designers, including myself. My contribution is still being developed, but in the meantime I am experimenting.

The photographs that open and close this post are of a box I made recently, and which I patterned in a monstrous collage of object hyperlinking tags. In the 1960’s, Sottsass set himself the task of criticising the consumption of industrial objects, an issue which he saw, as an industrial designer, very clearly. It cannot be denied that we still consume products easily, like we consume food and air, but we now also consume information. A blanket of virtual information overlays our experience of reality. Augmented reality, the connection of real world objects to hyper-real constructs made of digital information, once conjectured, has become real. In Japan, supermarket products carrying mobile phone readable ‘QR-code‘ link to virtual information, as do movie and concert posters. Its beginning to happen in Europe too…. The proposal is enrichment – a way to manage the array of products in our lives with contextual information, but are we, in essence, only increasing the volume of information to process?

In these images, the model uses a mobile phone to reads a code embedded in the patterns on a furniture box. The patterns are made from a collage of QR, Datamatrix, Blotcode and others. The codes link to this post.

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Dutch Design Week – Objects for Atheists

by guy keulemans on October 17, 2009

My furniture research project, Object for Atheists, and the furniture item it inspired, LKBP, pictured, is on exhibition at the Design Academy Eindhoven Graduation Galleries 2009, from October 17th to 25th.

The research involved ethnography of online atheist groups, and historical analysis of the influence of religion on aesthetics. The resulting furniture presents an inversion of aesthetic function. Shelves are hidden in the back of a chest of drawers, becoming a secret to be discovered; and superseding the secretive nature of drawers. This concept is positioned as a metaphor for the continual drive of atheists to uncover and expose the mysteries of science, religion and life.

You can read through the research or download my thesis from my research journal.

The furniture is constructed from sustainably harvested bamboo with dovetail joinery, with no nails nor screws and very little glue. Four industrial strength spherical castors allow movement across the floor in all directions, so it can be rotated easily away from the wall to access the hidden bookshelf, or used free-standing as a movable partition. Drawer opening is friction-less, made possible by a novel rail and groove system from special polymers, in a very small containment space (1.5 mm) between the drawer and the case.

“Beautifully minimalistic but with enough detail to keep the eye interested. There’s also hint to the tree-of-life. Love it.”

contributor from from the online forum The Brights

Additionally, my summer project SMASH REPAIR 3 is on display at the exhibition Origin of Pieces, curated by Eindhoven designers Limited Edition Lab (L.E. Lab) during the same dates. More info here.






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SMASH REPAIR, after the last smash……

by guy keulemans on September 22, 2009

2 new pictures of the SMASH REPAIR 3 table, after the 7th smash and final repair, taken outside Martijn’s studio in Eindhoven. More images can be found here on my research site, along with a somewhat lengthy schizoanalysis, manifest as 7 conceptual interpretations, which can also be downloaded here.



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subjective interpretation + meta narratives

by guy keulemans on September 22, 2009

In my last post I wrote about the Object Without A Story by Andrea Bandoni and Joana Meroz – a glass vase critiquing the use of stories as devices through which we understand objects. Their conclusion is that interpretation of objects should not be “monopolized” by on official story but that the object should be open enough to for the viewer to make their own meaning. This was a thesis project for Bandoni and Meroz at the Design Academy Eindhoven – by way of convergence by own thesis at the Design Academy came to a similar conclusion, but in different way.

Objects for Atheists, (object | thesis), is an attempt to give an answer to the question: Can atheism, as a social paradigm and philosophical viewpoint, be used to generate aesthetics in the same way that social systems from the past, such as the religious examples of Catholicism and Protestantism, have been used to define aesthetics?

After a field study of atheist groups online, the short answer is: not really. The online community of atheists, that has been realised by the development of the internet in the last decade or so, is far too eclectic and heterogeneous for discrete aesthetic moves to be made. This is in contrast to say, Protestantism, which possess a precise idealogy (for arguments sake lets say simplicity) which can easily manifest into aesthetic choices. And that is what the Protestants did – the Shaker’s removed all decoration from their elegant and simple wooden furniture, and the European Protestants inspired the major stylistic change of the 20th century, Modernism.

However, the long answer to the question above is Yes – the atheism movement can inspire aesthetic choices, by way of reflective modeling; capturing the essence of the community by conceptual expression. My decision was to represent the diverse and culturally expanding community by the provocation of subjective interpretation. If every viewer can produce their own personal meaning for an object, it can relieve them the acceptance of an external interpretation. The analogy here is to the submission of religious doctrine, seen by atheists as a an externally controlling, top-down, societal force. So just as atheists choose their own life beliefs, so to can they choose the meanings for objects in their lives – the ability to think freely and subjectively being a highly valued quality. In this sense, an atheist aesthetic is far from being Modern, and while closer to post-Modern, in that complexity, detail and historical sources are important tools, the aesthetic should not just be a re-configuration of historical aspects, but a striving for a physically realised and pluralistic ambiguity that truly captures the subjective imagination.

So the conclusions of the project “Object for Atheists” gel with the conclusions of “The Object Without a Story”, but the paths for reaching that conclusion was very different. What does this indicate?

The next object I produced after the bookshelf/chest of drawer for Objects for Atheists, was the SMASH REPAIR series. Originally conceived by Martijn Dijkhuizen and myself as a process for exploring structural limitations, it very quickly became much more. This began when Arne Hendricks from Platform 21 called me to ask if I could re-produce it for the gallery’s Repair theme. Repair is central to the process of SMASH REPAIR, and it is part of the name, but there is an illogic to it also. Why repair something that isn’t naturally broken? The answer, apart from the argument for discovering structural information, is that it frees repair from the stigma of its relationship to old things. Repair as a concept is a wonderful process for form generation – and once we see it applied to the formation of new objects we can envision the transformation of old objects by repair with greater vitality and conviction.

But SMASH REPAIR, does not end quite there. It is purposely and energetically an ambiguous object – and its possible interpretations fragment and break away from it rapidly, as I realised near its completion. I generated 7 story possibilities for the writer Freek Lomme during an email conversation, and I’m sure more are possible. The difference between Bandoni and Meroz’ work is that their stories were generated systematically as an expos of the design-copy writing system – the metaphors of visibility, reflection and transparency in their work is therefore paramount. The collection of stories generated by SMASH REPAIR are altogether different, cobbled together and haphazrdly screwed onto a frame that is continuously morphing. So like the processes of smashing and repair involved in its physical construction, the conceptual form uses a continuing process of de-construction and re-construction…. for a new story to make sense, it must be applied over the broken remnants of the previous.

The 7 stories of SMASH REPAIR can be downloaded as a PDF.

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“The Object Without A Story” by Bandoni and Meroz

by guy keulemans on September 13, 2009

The Object Without A Story is a set of four interconnecting glass vases, designed by Andrea Bandoni and Joana Meroz. The object is special in that it is born from research suggesting that the stereotypical text accompanying conceptual design objects is entirely systematic. The designers discovered sentence patterns and word clusters that were repetitiously used in the marketing of design objects. From a re-production Bauhaus lamp to Marcel Wanders newest sofa, specific words and phrase types are re-cycled over and over. Rather than simply assuming this indicates a stagnation in the artistry of copy writing, although it probably still does, Bandoni and Meoz present evidence that the stories tended to fall into four categories or archetypes.

Are we looking at a world with subtitles?

The implication is that production of these stories is in fact mechanistic, and that they are intuitively used by designers, PR people, writers, critics, curators etc. because they are sub-consciously assumed to work. Bandoni and Meroz then extrapolate the mechanism into a formula which can generate multiple and arbitrary stories. Their vase is therefore presented as not as having a single story, but four; generated by this formula and corresponding to the archetypes they uncovered.

We found that 100% of designers believe the story interferes in the perception of the object.

The vase presents four layers of visibility: four stories manifest as four layers of glass. One is on the outside, and one on the inside, and 2 in between. All are seen. The metaphor of transparency is paramount, and we can sense the transparency of the stories as conceptual devices. The materiality is precise; the use of glass reflects the highly controlled formation of an idea which is both poetic and brittle; that a story can express truth. The four stories presented here bite into one another, leaking away their opacity and exposing the structure of the whole.

The story can be used as a walking stick

Bandoni and Meroz makes a position that the vase devalues all stories, however, at its heart, there is a powerful meta-narrative at play. The title “The object without a story” is a msinomer; the object has many, and far more than the original four. There is a story written in the blog posts: and also written in the research paper. There is the story of how Bandoni and Meroz used statistic analysis to dissect the stories used to sell and market conceptual design. There is a story also in the workshop Meroz conducted in Poland, mixing up designers, authors, stories and objects into random combination, and there is story in the production of the vase itself – part of that story is the apparent strangeness of having the mould made in a Czech glass factory, but the glass blowing in a Dutch one. The four mechanically generated stories are also important – while seemingly arbitrary they are designed to stimulate subjective interpretation.

Stories don’t reveal the truth about an object but we are still obsessed with them.

The final story is the one that forms when jumbling the visual information one gets from looking at the vase, with the textual information one gets from reading about the vase. Much in the same way the glass of the each vase is is structurally separate, but visually interrelated, the stories of the vase are discrete narrative entities making up a meta-narrative which can be subconsciously constructed and intuitively felt. The real story is that all objects have different narratives depending on the personal way you tilt your head to look at it. It forms when we open our mouths to speak at a gallery or when look up from our magazine at the cafe: we are obsessed with stories because they represent creation, and we are constantly and sub-consciously making them in our minds. But the nice thing about story creation is also its problem; we are rarely aware we are doing it – the formation is intuitive. And in the mire of laziness, we re-produce rather than produce. Intuition can be like the leak of light to a blind man who otherwwise must think with his fingers, but we don’t always interpret this glimmer as creatively as we should. When it comes to thinking about the objects with which we fill our lives, mostly we are just groping around in the dark.

This is what Bandoni and Meroz present; mechanistically produced stories are value less. Subsequently, they make the position that the viewer should form their own story about the vase. Once we do, we realise we have circumvented the conventional process of understanding design, which itself becomes the story. The meta-story is now awake, and made tactile and concrete via the synthesis of construction and material into a set of, really nice, blown glass vases.

All quotes from “Narrative Objects/From Vormgever to Woordgever” by Andrea Bandoni and Joana Meroz.

THE OBJECT WITHOUT A STORY is now available at THE FROZEN FOUNTAIN
Opening: Saturday 19 September, 17:00 > 19:30, Prinsengracht 645 – Amsterdam

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Visual Politics and Active Imagination

by guy keulemans on September 10, 2009

Recently I have been engaged in an interesting email dialogue with curator and writor Freek Lomme about my and Martijn’s SMASH REPAIR project. Its inspired me to reflect upon my own intentions for the work, and as a designer in general – especially when prompted by Lomme to define my visual politics.

My visual politics are to promote subjective personal interpretation. Every object I make has more than one interpretation and I purposely attempt to activate imagination in the viewer by producing ambiguous design. This is my reaction to the over use of conceptual stories for the marketing of design and art objects. It also my technique for maintaining interest in my own work and warding off the boredom of familiarity. At worst, a reflection of my mind’s inability to focus on a single idea. But this is what I think life in the 21st century has become; moments, feelings, ideas and encounters, branched and connected nebulously without barrier or frame.

I believe that every object should have not one single story, but many and multiple, offered by the artist, or imagined by the viewer. It is intuitively natural for me to share my thinking and working processes, but also interesting to create a hyper or meta-awareness of the marketing processes at work in the conceptual design field. To offer many stories is to debase the value of each. The only valuable story becomes the subjective. To keep the story of the object open and flexible is a mark of respect to the viewer, critic or curator.

The only true story is transitory, which is the ephemeral construct we make in our imaginations when we sense an object.

Confrontation with interpretative choice is capable of producing a special effect. This is the dynamical sublime, first defined by Jean Francois Lyotard. It begins with an assault or provocation on our senses that makes the mind recoil. The provocation is perhaps monstrous, illogical or absurd, but after the initial shock the mind has the ability to recover via the use of its thinking power, our imagination. We intellectually process these assaults, imagine their reason for existence, subdue their effect, and subjugate the monster. At once we are affected by profound feelings of beauty and hyper-awareness; the dynamical sublime. It is, metaphorically, a near-death encounter avoided by ninja move, that leaves one shaken yet stirred by empathy for the fragility of life. Aware of human inadequacies, yet braced by strengthening of self-confidence. For we are proud of the little survival mechanisms which help us to cope with complexity.

One of my inspirations is Junya Ishigami, who uses a method to produce ambiguity in this way. Starting from a strong conceptual point he develops his work along as cascading series of fragmenting lines until the work is perceived as a network, or cloud of ideas. Ishigami refers to this ambiguity in the Japanese as aimai, or “unclear”. Normally used in the derogatory sense, it is claimed back and uplifted as a critically advantageous method of presentation. The best example of this in Ishigami’s work is, in my opinion, is the aluminium balooon he presented at the Museum of Contemporary Art Tokyo. Giant, rectilinear yet irregular, clad in vibrating metal and helium filled, the sculpture occupied a mass amount of space, yet moved with a contrasting smooth fluidity. Like slo-mo beach ball at a dance party, it rose and descended before being sent skywards again by the gentle touch of fingers. The video on youtube, despite being low resolution, is the best to get a sense of its size and movement.


[youtube=http://www.youtube.com/watch?v=Z18UkhGUZ8s]

This expression of ambiguity has cultural roots in the Japanese tea ceremony and is especially represented in the warped and cracked ceramics of the wabi-sabi style – a movement composed on designers and design studios all attempting to out run other designers with the production of intriguing and novel ceramic techniques. The mystery of these techniques, perfect for reflective dialogue during the tea ceremony, were also products of self-interest; they differentiated one designer or studio from another and were secretively guarded.



~images courtesy of the Freer+Sackler Galleries~

These examples are interpreted here entirely subjectively – I am using them as support for the correct understanding of my own design, the third SMASH REPAIR table. My interpretation of these examples is a subjective interpretation, a quality I consider highly desirable in an object. These objects lend themselves to such interpretations, and I hope, so does SMASH REPAIR. However, there is one fundamental difference. SMASH REPAIR was born from and developed during my studies at the Design Academy, and from within the broader context of “Dutch Design” in general, which prizes the clear and concise reading of objects. From conceptual genesis to functional reading, its considered best if an object has a single, strong and unambiguous narrative.

Given that my proposal for SMASH REPAIR is to do the opposite, its natural to assume that it must also be criticism. In order to both critique the marketing of conceptual design and to survive its earnest machinations, I cannot provide a single concrete narrative. But, practically, I can provide several stories to use as critical diving platforms – from which one can jump into personal mysteries or ascend into the meta-narrative of object as story as idea as thought as commodity. Next, I will post the first of these stories, paired with new images, and also discuss how it relates to the project “The Object W
ithout A Story”
by my colleagues and former fellow students Joana Meroz and Andrea Bandoni.

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SMASH REPAIR – the first 5 smashes

by guy keulemans on August 27, 2009

SMASH_REPAIR-3
A short video compilation of the first 5 smashes of the smash repair 3 table project.

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1 = 2 chairs, new images

by guy keulemans on August 22, 2009

New images of my 1 = 2 chairs, originally posted here in January

One old chair was cut apart and rebuilt into 2 chairs with the addition of one material, 6mm steel rod. This was a method of repair, but also a way to forge new a new identity for an object made anonymous by the passing decades.

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SMASH REPAIR 3 – Day 6 & 7

by guy keulemans on August 13, 2009


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SMASH REPAIR 3 – Infosheet

by guy keulemans on August 12, 2009


Its true that SMASH REPAIR is cerebral. And perhaps a bit crazy. Why break something on purpose….. and then repair it so as to break it again?

So here is a link to a SMASH REPAIR infosheet that explains my concept, method and intent.

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SMASH REPAIR 3 – Day 5, more repair…

by guy keulemans on August 9, 2009

…another day of repair and the form is growing in complexity…


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DAE Masters 2009 Graduates online

August 7, 2009

My class, the Design Academy Eindhoven 2009 Masters graduate projects, are now online, where you can find some images of my furniture project, Objects for Atheists.

The design is one result from my thesis research:
Objects for Atheists…
…this research focuses on the the influence religion has on the aesthetics of design. This begins more than 20 thousand [...]

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SMASH REPAIR 3 – Day 4, repair and smash again

July 27, 2009

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SMASH REPAIR 3 – Day 3, the second smash

July 24, 2009

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SMASH REPAIR at Platform 21 this weekend

July 24, 2009

This Friday, Saturday and Sunday (July 24th – 26th 2009) I will performing SMASH REPAIR live at the gallery Platform 21 in Amsterdam. I hope to smash the structure and repair it once per day, but we’ll see what happens…. the process is quite unpredictable. I’m excited to be working in the beautiful gallery space [...]

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Master’s research has wrapped!

July 22, 2009

I have now graduated from the Man + Humanity Masters program at the Design Academy Eindhoven.
Above is a teaser image of the ladenkast I produced, during the finals exhibition. I’ll upload proper images suitable for publication in September. My thesis can be downloaded here:
Thesis + Appendices, as a zip file. Thesis only, PDF.Appendices [...]

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SMASH REPAIR 3 – Day 2, the first smash and repair

July 15, 2009

As the images show, yesterday was the first smash and repair. Crushing the structure and see it break was immensely satisfying after the long assembly work. The structure took a lot more weight than I expected, but when it fell, it began with an eerie and very soft crackling sound, like twigs breaking in the [...]

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SMASH REPAIR 3 – DAY 1, assembly

July 14, 2009

Over the next few days I will be re-producing the SMASH REPAIR project for the gallery Platform 21 in Amsterdam. This version, the largest Martijn and I have designed so far, uses a system of tiles, threaded rod and nuts for the repair of its structure. Each tile, and also the base structure, shown above, [...]

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Finally…. I graduate.

July 4, 2009

Finally I have graduated from the Design Academy Eindhoven, with a masters degree.
My project is currently on exhibition at the school, and here I present my thesis titled “Objects for Atheists”.Thesis + Appendices, as a zip file. Thesis only, PDF.Appendices only, PDF.
EDIT: If the links above are not working, please email me and I will [...]

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Thesis – 4th draft

May 22, 2009

At the following link is a PDF of my nearly finished thesis. Missing is the third appendix and the odd reference or figure number.
link expired
Below, a recent sketch and a 1:10 model, photographed by the rapid prototypers as proof of production, winging its way to the Netherlands, hopefully before mid-terms on Tuesday.

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SMASH REPAIR featured on Bright.nl and DutchDFA

March 19, 2009

Following on from the success of Repair Night at Platform21 last friday, SMASH REPAIR has been featured in two online magazines:
Bright Magazine (in dutch)
Dutch DFA (Design, Fashion, Architecture) (in english)

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Models for Chest of Drawers

March 9, 2009

Chest of drawers, cabinets and bookshelves are suitable design opportunities for a topic dealing with atheism. The atheist worldview is very much concentrated on the accumulation of information and knowledge in order to ascertain the truth. The categorization inherent in the drawer/filing/shelving system is an analogy for this. And in this sense too, cabinets and [...]

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SMASH REPAIR goes to Amsterdam, & Paper Sewing

March 8, 2009

At one point last year, frustrated with designing and especially with structure, I tore up a big sheet of paper and then proceeded to sew it back together. The process of stitching something as delicate as paper was actually quite a therapeutic experience; I attempted to make the repair as strong as possible but knew [...]

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Graphic Studies, February 2009

March 6, 2009

This is a set of graphic studies I produced to visualise my thesis topic. Basically they are concerned with the representation of life and death within an atheist worldview, using visual metaphors such as space, stars, mandalas, spirals etc, which I think are understandable universally. The PDF of them all is here, above and below [...]

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Ettore Sottsass: Rational | Irrational

March 6, 2009

Recently I have been reading a lot about Sottsass, some on the net, but mostly from the book Etorre Sottsass: A Critical Biography, an illustrated biography written by his third wife Barbara Radice. Generally I have found it very useful, especially when considered in the framework of my thesis topic of designing objects for atheists. [...]

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Graphic Studies / Expessions in Furniture

February 26, 2009

Last weekend I designed some graphics to illustrate my topic. These graphics abstractly deal with the atheist conception of death and its inverse, life.Atheists do not beleive in god, and the majority also do not believe in the afterlife. Death is seen as the ultimate cessation of consciousness. This frames life as a temporality, [...]

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Objects for Atheist – Sketches round 1

February 21, 2009

Here are some ideas for designing metaphorical or symbolic objects for atheists and naturalists. I did this by developing an atheist persona, a personality construct, based on my research of the atheist community. These ideas are somewhat jokey, and I am quite sure a final solution will involve a more sophisticated approach, but I [...]

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What is the symbology of science?

February 11, 2009

At this stage in my research I am looking for a way to express the atheist world view in objects. One method I have considered is to apply, either directly or indirectly, some of the aesthetics used in graphic depictions of science. This is not to say that atheism is the same as science, it’s [...]

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Thesis Summary – Mid Terms – Semester 2

February 10, 2009

IntroductionThroughout history, the ability of objects to survive has had little to do with function or aesthetics, but everything to do with cultural significance. The existence of objects is sustained by their importance to the cultures in which they are born and later pass through. In this regards, there are two main types of culturally [...]

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Growing Pains

January 27, 2009

This family of chair models uses a kind of “genetic” system to grow and build objects. The manual system is applied to the design of larger and larger chairs, causing some construction elements to become marginalized while others refine into better developed expression.

The end result is somewhat like the growth of a child into adult, [...]

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Variable Flooring Tiles – a system

January 26, 2009

These images show a diagrams for a 2-dimensional architectural tiling system. The system works with 2 tiles, a larger triangle edged primary tile, and a smaller triangle shaped filler tile. By changing the arrangement of the larger tile one can produce a very large number of tiling patterns, with the filler tile used to complete [...]

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My Second Chair

January 24, 2009

The final result from the project set by Dick van Hoff, the 1 = 2 chairs. The brief was to take an old chair apart and rebuild the structure with 6mm rod. In the first chair I built a support structure replacing the legs, and in the second chair I replaced the seat and back. [...]

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Drawing of Topic

December 8, 2008

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Abstract and Question revision 1st trimester finals

December 8, 2008

QuestionHow can a manipulation of scale be used to create long-lasting objects with sublime effects?
AbstractIn the past, large architectural structures were possessed with a spiritual power representative of their iconic and rare status. Similarly, very small historical objects such as jewellery and miniature books held a special place of importance due to the time, care [...]

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Literature Review

December 8, 2008

My research thus far has drawn upon a fairly broad range of sources, and so this literature review will likewise cover a wide area. But first, let me introduce a triangle; a three pointed analogical construct that maps the boundary of my topic.
The first point is Scale. The basis of my research, it is [...]

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People Research Report

December 8, 2008

IntroductionMy people research has taken two forms. The first is a four part survey (found here)I sent out into the wild via Facebook. The survey dealt with the perception of scale and aesthetics in chair models, long-lasting and sacred objects and the supplementary data in 4 sections (sections 1 and 3 being related). Out of [...]

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Objects and Survivability – Questions

December 4, 2008

As part of my people research, I have written up a narrative spliced with questions that I am sending to experts in the field of design history.
Introduction:What is the survivability of objects? I am using this term survivability because it implies a life force extant to those objects of which we know. My main concern [...]

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Landscaping the Sacred, Discovering the Cute

November 27, 2008

MINIATURE LANDSCAPESIt is now well on the way to the end of the trimester, and I now have designs and models to assess. Some of these I won’t discuss here, and instead show at finals, but its interesting to look ideas and experiments have worked and have not worked.

To start with, I produced a [...]

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A Definiton of Sacred

November 26, 2008

Notes from my meeting with Erna Beumers on the 17/11/08.
During my meeting with Erna she drew attention to my continual use of the words sacred and profane in my abstract and research analysis. The simple reason is that this is because intuitively I feel they are the words that best express the kind of design [...]

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Large to Small: an application of an urban design theory

November 21, 2008

Fumihiko Maki Metabolist system of urban design breaks down the structure into 3 areas.compositional form – individual elements that mold and adapt to the next level of megastructure:

megastructure – a larger network of forms that give unify compositional form and create shape and pattern:

and group form, a system of megastructure linkages that create dynamic and [...]

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Architcture, Scale, Destruction, Creation and the Threat of the Blank Slate.

November 18, 2008

Some thoughts after reading Rem Koolhaas’ S,M,L,XL

In the margins of Rem Koolhaas’s book S,M,L,XL, is a kind of dictionary, a collection of quotes from, I assume, various sources headlined under a single word in bold capitals. For example:
“SCALE: …. working with scale puts you in a an almost god-like position…. you can hold a piece [...]

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Goldilocks and the Three Bears: Transgression of the Miniature

November 13, 2008

The story of goldilocks and the three bears is an interesting tale dealing with notions of scale and privacy. Goldilocks, usually depicted as a pretty young blonde girl, the perfect representation of innocence, discovers an empty house one morning in the woods. Inside she discovers 3 differently sized bowls of porridge (eating the smallest), 3 [...]

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My First Chair

November 12, 2008

This is the interim results from a workshop I am doing with Dick van Hoff; the task is to take an old chair and rebuild the leg structure from 6mm steel rod. Unwilling to destroy a perfectly good chair, I chose an old and broken chair that was floating around the studio. With loose joins [...]

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Abstract revision…..

November 3, 2008

In the past, large architectural structures were possessed with a spiritual power representative of their iconic and rare status. Similarly, very small historical objects such as jewellery and miniature books held a special place of importance due to the time, care and techniques needed to produce them. However, the contemporary era is one where the [...]

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New Investigations: Antiques and Antiquities, Anomalous Objects, Human Scale in the Technological Society

November 2, 2008

Before I rewrite my abstract in response to feedback from Bas Raijmakers and the other M+H mentors, I want to quickly outline some new directions of research I discovered in the build up to the mid-terms.

Antiques and Antiquities:One of the comments made at mid-terms is the use of the phrase “long-lasting” in my abstract. Indeed, [...]

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Midtems presentation model and graphic, photos

November 2, 2008

In addition to the graphics I presented for my research question and abstract (in the previous post), for the midterms I also presented an intuitive response to my research topic in the form of a model and a graphic.

The graphic, on the right above, was a silhouette image of “Natalie”, a fictional character [...]

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midterms – question, abstract and reseach graphics.

November 2, 2008

A PDF of my midterm graphic detailing my research question, abstract and research plan can be downloaded here.

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Mid-Terms Submission

October 24, 2008

Abstract:In the past, large architectural structures were possessed with a spiritual power representative of their iconic and rare status. Similarly, very small historical objects such as jewellery and miniature books held a special place of importance due to the time, care and techniques needed to produce them. However, the contemporary era is one where the [...]

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Kindergie Huis – Kid’s Energy House

October 14, 2008

Kindergie Huis (Kids Energy House) is a prototype for a doll’s house that can educate children and parents about green architecture and sustainable living. The House includes toy-like features indicating solar panels and solar hot water heating, cross-ventilation, green walls and planter boxes and, of course, an iconic wind mill, in addition to other elements. [...]

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Scale: the Sacred and the Profane

October 13, 2008

THE SACRED MONOLITH

In antiquity, the gigantic has been associated with the sacred. Religious monuments are large in proportion to the technics of the religious culture….. building churches, pyramids and giant Buddhas were the domain of the religious elite, designed to cow the masses with their fantastic scale.
Time to can also be used as an expression [...]

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Tara Donovan

October 2, 2008

This artist applies the kind of perceptual scale I talked about in this post, very beautifully. Her art is site specific and adapted to the the locations she exhibits, building up her work in the days beforehand. In explanation of the bio-mimicry seen in her work she explains, “My work might appear ‘organic’ or ‘alive’ [...]

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Mind Maps Workshop with Bas

October 1, 2008

A recent mind maps workshop was a succesful way for me to expand concepts and vision for my thesis topics.

For Futurology and Design, I envisioned a scenario in which their are two actions resulting from the study of the future. One is to use the knowledge to speed up society – predicting changing market [...]

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What do the super rich collect?

September 29, 2008

An article about the excesses of the super rich, and their spending and collecting habits.
Among frivolous purchases such as heated marble driveways and the collection of private airplanes, the super rich crave unqiue experiences and exclusivity. They want not just what no one else can have, they want what no one else can even conceive. [...]

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The Rosetta Disk

September 25, 2008

Some more information about the Rosetta Disk – I was just reading here about how 5 prototypes have been produced, each containing the book of Genesis translated into more than 1500 world languages. Produced by the company Norsam, these translations are micro-etched on a a single surface at the back needing a x750 optical microscope [...]

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Aluminium Door Knob

September 24, 2008

There is something soothing and graceful about a doorknob. I find them nostalgic, reminding me of a childhood playing in the rooms of adults. They are pleasurable on an aesthetic level due to their minimal form and, on an abstract level, their formal relationship to a room, as an intrusion, is succinct. However, door knobs [...]

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Thesis Topic Proposal: Design and Futurology

September 24, 2008

“The goal of forecasting is not to predict the future but to tell you what you need to know to take meaningful action in the present.” – Paul SaffoFUTUROLOGY

+ what questions can we ask about the future and what predictions can we make?
+ how can this inform predictive design?
+ how can this inform [...]

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Thesis Topics: a list of ideas

September 24, 2008

Conceptual Design and Futurology, to be discussed here.
The Psychology of Collecting, as introduced via slideshow on the first day of school.
Design and Scale, as posted.
Digital Locality, ..in a world where creators connect online and cultures form across geographic borders, how can we assess locality of culture? How does digital freedom of movement affect [...]

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Temporary Definitions of Design: 1

September 24, 2008

September 2008
Design is about achieving beautiful and useful synthesis. Nothing is created from out of thin air, it is a product of all that came before it – the combination of influences, skills, knowledge and art into a new formulation that serves a humanitarian purpose well is the highest ideal to which design can aspire. [...]

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Thesis Topic Proposal : Design and Scale

September 24, 2008

All object designers must at some point consider scale.
Scale is important both internally within an object and externally to its location and surrounding architecture.
Scale often exists in measurements and parameters that are based in old systems or technology, such as measurements such as the yard (distance of an old English King’s arm). Even newer and [...]

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Work Emergency Solar Clock

August 26, 2008

Recently I have designed some unusual sundials that, instead of a clock hand shadow, use shadows of words and pictures to tell the time. The process was quite fascinating and this post is a little longer than normal because I want to detail some of the issues I faced with their design.

To start with; [...]

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Silver Toilet Brush

April 26, 2008

I designed this silver toilet brush during my last semester enrolled in the IM Masters course at the Design Academy Eindhoven….. somewhat of an ironic reaction to that program. Its a bit jokey, like my gold and rhodium cocktail straws, but like the straws, I hope, also beautiful and complex in meaning.

It was interesting to [...]

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..::Seducing the Bowerbird::..

April 13, 2008

Last week I finished co-designing the Seducing the Bowerbird lookbook, for jewellery designer Kyoko Hashimoto. Her new collection has been inspired by the nest-making abilities of the Australian native bowerbird, so the lookbook design features branchy lines and feather like graphics. Much fun.

Kyo and I also went out into the woods around Eindhoven to take [...]

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SMASH REPAIR COPY

March 29, 2008

The second experiment in “repair aesthetics”. This time Martijn and I used small square “bandages” and a grid layout to map and repair the damage we inflicted on our model. We also duplicated the repair with wood tiles on another model, shown above. The final aesthetic is nice, but unsuccessful in communicating its process I [...]

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SMASH REPAIR

November 21, 2007

My research at the Design Academy is now focusing on the aesthetics of repair. To test out some ideas, I, collaboration with another masters student, Martijn Dijkhuizen , constructed this chair/table out of cardboard. We then smashed it with some large bricks (which was fun) and then carefully repaired it (which was surprisingly fun) so [...]

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Stuart Walker Workshop

November 7, 2007

Here are the result of a workshop I just did here at the Design Academy with the designer and author Stuart Walker. The starting point for the workshop was to bring in old, but still working electronic goods, bought at second-hand shops or salvaged from the tip. We then had to figure out creative ways [...]

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My Mid-term “Manifestio”

November 1, 2007

So I am halfway through the first semester of my masters course at the Design Academy, and for the mid-term presentation I made a manifesto, actually I call it a “Manifestio” a source book for aesthetic criteria, set of “design instructions” for myself.
The introduction on the first page functions as an index, and the [...]

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Plastics and Petroleum Poster

October 31, 2007

I have recently begun the Masters program at the Design Academy Eindhoven, in the Netherlands, which so far has been very interesting. My current topic of research is new plastics such as bio-plastic, self-healing polymers etc. To refresh my knowledge of plastics as a whole, I produced this large poster presenting a broad overview [...]

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“The Anatomy of F” look book

July 18, 2007

More Anatomy of F stuff – heres the look book for the new collection by Kyo Hashimoto.

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the Anatomy of F

May 3, 2007

Here is a graphic treatment I did for Kyo’s new range “The Anatomy of F”. The model is Yuka from the Trippple Nippples

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Kyo and Guy at Pecha Kucha Vol. 40 in Tokyo

May 3, 2007

Kyo Hashimoto and I presented at Pecha Kucha Vol. 40 at Superdeluxe in Tokyo last month. Lots of fun. We spoke about the jewellery range “I Blame the Uni” and also presented some new work from the both of us including the series “Anatomoy of F” and the pendant “Jelly Monster” below.
This is a [...]

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bezoah pendant

April 23, 2007

I had a really busy couple of months and I am afraid to say that getting real work done took precedence over blogging. But I am happy to post again for the first time since January, with some photos of a new jewellery design called Bezoah (usual spelling “bezoar” which is a type of hard [...]

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Arterial sketches

January 6, 2007

mm. Haven’t posted for a while, so I just thought I would upload these drawings from my sketchbook. I think they might make ‘interesting but ugly’ jewellery. My influence was probably Chris Burns, the artist of Black Hole and El Borbah.

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I Blame the Uni – Jewellery by Kyo Hashimoto

November 12, 2006

The thing keeping me the most busy recently has been my graphics and production work for my partner, the jeweller Kyo Hashimoto. We have just released the catalogue for her new series “I Blame the Uni”. Right now we preparing purchase orders for our stockists, which include Beyond the Valley in London, and Candy in [...]

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Photos of Nabe

June 19, 2006

Nabe from the Triple Nipples, a Tokyo based dance group. I took these with the camera on my mobile, a cheap camera that has a strange type of built in fuzzy compression. Yet I like the the ghostly quality that was captured. I don’t consider myself a photographer, don’t even have a proper camera, but [...]

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Pixels for Carpets

April 20, 2006

A little while ago I was reading about modern carpet production using automated Jacquard Looms. I decided to make my own patterns in minimal patterns suitable for the process. Linked is short movie of 18 of these patterns. I’m not sure if the technique I used to produce these designs has a proper name, but [...]

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Thesis: Generative design and software tools.

March 27, 2006

Finally got around to making a PDF of my honours thesis “Strategies for generative designers and the development and use of generative software tools.” Not really for casual reading that’s for sure, but it may be of worth a look if you are interested in generative design, evolutionary design or Rhizome Theory. The work of [...]

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Stroke-rotate-skew

March 13, 2006

Just for my own interest, I’ve been creating little animations using Illustrator. The animation is essentially generative as its controlled via variables (like stroke and skew) based on a simple mathematic formula. The beginning and end frames are not though, as I consciously design them. All the frames are generated individually unlike Flash animations. [...]

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Modern Life posters 2nd look

February 19, 2006

It’s pretty obvious I was reading Chris Ware when I did these.

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Modern Life posters 1st look

February 19, 2006

To print these cheaply, I bundled them with another commerical job I was doing. For some reason I got paranoid that the printer would find the design offensive and I rang up very ready with apologies. The response was – “huh? why would I give a damm what was on the poster?”

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Stencil Girl Brooches

February 19, 2006

Co-designed and built by Kyoko Hashimoto

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The AMPED project

February 19, 2006

In 2004 I promoted a club night with Maxitone Studios at Q Bar in Sydney. It was rock based mainly, so I got this idea to create rough, raw posters and photograph them around town taped up on walls. I find it pretty funny that one or two people to whom I’ve shown this image [...]

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AMPED promo continued

February 19, 2006

The AMPED project evolving.

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furniture and objects 2000 – 2003

February 19, 2006

A selection of object designs completed during my bachelor studies at the College of Fine Art.

The straws above are functional cocktail drinking straws made from sterling silver, gold and rhodium – an inversion of the materials and value we usually associate with plastic drinking straws – a theme I continue to work with (see [...]

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Neville Gruzman Award

February 19, 2006

In 2002 I was commissioned to design the Neville Gruzman Award and promotional poster for the University of New South Wales.

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February 19, 2006

An album design proposal for the band Bureaux, which eventually became Modern Life. I continued to design for them under their new name.

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uBin .02 cd cover

February 19, 2006

one of my early commercial designs (1999), the cover for uBin’s debut album “.02″. I ended up co-writing some of the songs on their next album Star Lo.

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